New Web Address, Expired License… and Syntr-(ahem)-Cintropy

I registered http://www.ignatiusCore.com, which is currently being redirected here. Hoping to get a full web site up and running in the coming months. The sites content will include a full list of projects, personal anecdotes, and networking information. I was thinking about how excellent it would be if everyone had a personal website, not too similar to facebook/myspace but have that social networking aspect, while being able to share things the way you’d like to share them. I’d make it more about presentation and something that can uniquely represent an individual. Imagining the complexity of being able to create a full fledge site and have it hosted on one social network seems like quite the task and would need well crafted tools to make that a reality.

Note to self: iOS developer license has officially expired! So my apps are no longer on the app store. ūüė¶¬†I would renew it, but I figured I could wait until I’m done working on my next couple apps then re-release the older ones when I’m ready.

Speaking of older apps, I looked through Ultra Troopers‘ code the other night. I haven’t touched it since the competition ended. I was doing some graphic work on it, but now I feel like working on a smaller project. I’m actually revisiting an older idea for this one and with my new found OSX-cocos2d combo knowledge, I’m feelin pretty good about it.

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udevgames Blog part duex

So it’s been a while since the last progress update on my projects. I’m already one month into the udevgames contest, and I have a basic engine working. I’d say I’ll have to work extra hard for the remainder of the competition if I intend to win. I figured I’d also throw in the links to both my forum devlog and the games page here:

Dev Log

uDG Entry Page

P.S. Still working hard on Maiden Days as well!


Coder’s Block

Haven’t even touched Maiden Days or Digisync in over a week. I was too busy watching a collection of T.V. shows on DVD which included: The Office, Parks and Rec, Eastbound and Down, Community, Arrested Development, 30 Rock, Bored to Death, Real Time With Bill Maher, Lie To Me, True Blood, and anything else that seemed somewhat interesting. Conclusion: I need to get my ass back to work. Big time.

I started rethinking Maiden Days a bit. After some online inspiration courtesy of the following videos:

Edit– I’m just going to put the link to the “Everything is a Remix” videos because I can’t display them in my blog:

http://www.everythingisaremix.info/

I’m changing some of the fundamental dynamics to make it a bit more interesting. Even changing the genre slightly. It may take a few more weeks to finish but I think it’ll be worth it. Small projects never seem to keep me motivated so I’m going to try this out. Right now the design is as follows:

Genre: Casual (TB/RT)S RPG

Yes, you read that correctly.¬†I’m going to mix elements of turn based style play with real time elements. The Role playing elements are to a lesser extent in that you will have a selection of characters to choose from and each will have specific role advantages/disadvantages. Coupled with the ability to upgrade attributes for the character you’ve chosen based on experience¬†points¬†and your actions.

(Preview of the character select)

select your character

Users: 1 Player vs CPU or 1v1 Networked

I’ll be using game center to create a network for players to compete with one another on.

Theme: Nonsense.

There really is no theme to the game, nor do I plan there being a theme. It’s ‘Maiden Days‘, the title has nothing to do with the game and is as non-sensical as the game itself.

Controls: Touch, Swipe

Interface is standard for games on iOS (touch based). Swiping for movement, touching for attacking, defending. No use of the accelerometer or gyroscope.

Release Date: Aiming for mid next month, but we shall see. I’ll try to stay on track, and this will hopefully be updated as I go. At any rate, this will definitely be an exercise in my ability to design and code within a short period of time.

Off to it.