Soon I will be recreating this site, and in the process I’ll most likely remove these older posts. Why? Because they suck. Most of them are poorly written, and I know I can do much better.
Here are the projects I will be working on:
- Compendia (Name Pending) – An iOS card game that focuses on recognizing patterns.
- Maiden Days – An action/casual strategy game for iOS.
- Personal Website – Pretty self explanatory.
- PhoneTree – A social networking solution to managing contact information.
Those are the projects I’m “zero-ing” in on. There are a few that have been placed on the back burner as well:
- Ultra Troopers – Action top-down shooter for OSX.
- The Misadventures of Mayoskin – Metroidvania style game for the Xbox.
- “Syntropy” – Platformer (my favorite type of game) for an unknown platform.
And some projects that have been cut out:
- DigiSync – Facebook contact syncing app for iOS.
- Facepalm – Facebook novelty app.
- Dragon Fierce – A top-down arcade game for iOS.
Looking forward to posting updates on these projects!
I registered http://www.ignatiusCore.com, which is currently being redirected here. Hoping to get a full web site up and running in the coming months. The sites content will include a full list of projects, personal anecdotes, and networking information. I was thinking about how excellent it would be if everyone had a personal website, not too similar to facebook/myspace but have that social networking aspect, while being able to share things the way you’d like to share them. I’d make it more about presentation and something that can uniquely represent an individual. Imagining the complexity of being able to create a full fledge site and have it hosted on one social network seems like quite the task and would need well crafted tools to make that a reality.
Note to self: iOS developer license has officially expired! So my apps are no longer on the app store. 😦 I would renew it, but I figured I could wait until I’m done working on my next couple apps then re-release the older ones when I’m ready.
Speaking of older apps, I looked through Ultra Troopers‘ code the other night. I haven’t touched it since the competition ended. I was doing some graphic work on it, but now I feel like working on a smaller project. I’m actually revisiting an older idea for this one and with my new found OSX-cocos2d combo knowledge, I’m feelin pretty good about it.
Haven’t even touched Maiden Days or Digisync in over a week. I was too busy watching a collection of T.V. shows on DVD which included: The Office, Parks and Rec, Eastbound and Down, Community, Arrested Development, 30 Rock, Bored to Death, Real Time With Bill Maher, Lie To Me, True Blood, and anything else that seemed somewhat interesting. Conclusion: I need to get my ass back to work. Big time.
I started rethinking Maiden Days a bit. After some online inspiration courtesy of the following videos:
Edit– I’m just going to put the link to the “Everything is a Remix” videos because I can’t display them in my blog:
I’m changing some of the fundamental dynamics to make it a bit more interesting. Even changing the genre slightly. It may take a few more weeks to finish but I think it’ll be worth it. Small projects never seem to keep me motivated so I’m going to try this out. Right now the design is as follows:
Genre: Casual (TB/RT)S RPG
Yes, you read that correctly. I’m going to mix elements of turn based style play with real time elements. The Role playing elements are to a lesser extent in that you will have a selection of characters to choose from and each will have specific role advantages/disadvantages. Coupled with the ability to upgrade attributes for the character you’ve chosen based on experience points and your actions.
(Preview of the character select)
Users: 1 Player vs CPU or 1v1 Networked
I’ll be using game center to create a network for players to compete with one another on.
There really is no theme to the game, nor do I plan there being a theme. It’s ‘Maiden Days‘, the title has nothing to do with the game and is as non-sensical as the game itself.
Controls: Touch, Swipe
Interface is standard for games on iOS (touch based). Swiping for movement, touching for attacking, defending. No use of the accelerometer or gyroscope.
Release Date: Aiming for mid next month, but we shall see. I’ll try to stay on track, and this will hopefully be updated as I go. At any rate, this will definitely be an exercise in my ability to design and code within a short period of time.
Off to it.
Now, I am truly stoked.
In other news, work on “Maiden Days” has been going smoothly. I expect that to be done by the end of this month.
Here’s a screenshot and an overlay with the design mockup:
The backgrounds are placeholders and the characters/interface will be polished a bit more in the final product.
More on the actual game later.
So, I submitted my first app tonight. I’m pretty stoked. (although I don’t want to celebrate too soon as it still needs to go through the review process)
Anyway I thought I’d post some screenies of my work:
Man these picts really live’n up this blog… I should do that more often.
Here are some tips to avoid frustration when submitting your app: (namely things that drove me nuts)
You’ll need a special provisioning profile for distribution, which means you’ll have to revoke your certificate and add the new profile. Once you’ve done that you’ll have to download and open it.
Xcode 4 made it easier to submit your app, without even needing the application loader utility. Once you have your provisioning profile setup, just set your build configuration’s code signing identity to that of the new profile. (Project Navigator > Project File > Target > Build Settings > Code Signing Identity)
After you build for the device you’ll be able to build for archiving. (Menu Bar > Product > Build For > Build For Archiving)
Xcode will automatically redirect you to the organizer where you just hit submit and presto! (I would still like to punch the Xcode dev team)
Anyway, hoping “Maiden Days” will be done by tomorrow.. if my primary artists returns by then.