Soon I will be recreating this site, and in the process I’ll most likely remove these older posts. Why? Because they suck. Most of them are poorly written, and I know I can do much better.
Here are the projects I will be working on:
- Compendia (Name Pending) – An iOS card game that focuses on recognizing patterns.
- Maiden Days – An action/casual strategy game for iOS.
- Personal Website – Pretty self explanatory.
- PhoneTree – A social networking solution to managing contact information.
Those are the projects I’m “zero-ing” in on. There are a few that have been placed on the back burner as well:
- Ultra Troopers – Action top-down shooter for OSX.
- The Misadventures of Mayoskin – Metroidvania style game for the Xbox.
- “Syntropy” – Platformer (my favorite type of game) for an unknown platform.
And some projects that have been cut out:
- DigiSync – Facebook contact syncing app for iOS.
- Facepalm – Facebook novelty app.
- Dragon Fierce – A top-down arcade game for iOS.
Looking forward to posting updates on these projects!
uDevGames voting process has begun. Go check out the games here: http://www.udevgames.com/entries
Be sure to download and vote for my game Ultra Troopers : http://www.udevgames.com/entries/227
(sorry, to the Windows/Linux users, this is MacOSX only)
Postmortem coming soon…
Procrastination is really hitting me hard right now. Ultra Troopers isn’t even close to being finished. Some severe changes have to be made, but that’s okay. The plan is to focus more on core gameplay than narrative at this point anyway. Oh and Facepalm is officially on the app store with a new version 1.1 on the way. (sorry to the early adopters who had to deal with some bugs) Hopefully the negative reviews won’t hurt too bad once the next version hits.
In better news, some trooper sprites for the 1st and 2nd player:
I’m pretty pleased with how these guys turned out. (although, the side views could use some improvement)
Link to Facepalm: http://itunes.apple.com/us/app/facepalm-for-facebook/id460313459?mt=8
Link to udevgames Entry: http://udevgames.com/entries/196
I’ve been completely bailing on both Ultra Troopers and Maiden Days, so I figured writing about it might motivate me back to work!
I have utterly failed in moving forward with any of the intended designs for either game, and have decided to down scale Ultra Troopers quite a bit so I can finish it by the competition deadline. As for Maiden Days, it’s been put on the back burner for now, and for good reason. Maybe finishing Ultra Troopers will humble me into down sizing Maiden Days. (cause right now, it definitely suffers from feature creep, although I still feel it’s doable within the next couple months)
Anyway, to the root of the problem. I’ve been working on another app, which may have some financial promise. I don’t enjoy postponing work on the games (I enjoy working on games much more than other apps) but I’m feeling pretty broke right now, and I’m feelin’ this idea quite a bit. The best part for me is the specific behavior of this program is not in other applications. (although, functional similarities are) Oh, and most importantly it doesn’t involve anything illegal and can go on the app store without being taken down.
In other news I’m considering a redesign of this site. I’m not sure how much I’ll be able to do considering this is a free wordpress account, but we’ll see!
Haven’t even touched Maiden Days or Digisync in over a week. I was too busy watching a collection of T.V. shows on DVD which included: The Office, Parks and Rec, Eastbound and Down, Community, Arrested Development, 30 Rock, Bored to Death, Real Time With Bill Maher, Lie To Me, True Blood, and anything else that seemed somewhat interesting. Conclusion: I need to get my ass back to work. Big time.
I started rethinking Maiden Days a bit. After some online inspiration courtesy of the following videos:
Edit– I’m just going to put the link to the “Everything is a Remix” videos because I can’t display them in my blog:
I’m changing some of the fundamental dynamics to make it a bit more interesting. Even changing the genre slightly. It may take a few more weeks to finish but I think it’ll be worth it. Small projects never seem to keep me motivated so I’m going to try this out. Right now the design is as follows:
Genre: Casual (TB/RT)S RPG
Yes, you read that correctly. I’m going to mix elements of turn based style play with real time elements. The Role playing elements are to a lesser extent in that you will have a selection of characters to choose from and each will have specific role advantages/disadvantages. Coupled with the ability to upgrade attributes for the character you’ve chosen based on experience points and your actions.
(Preview of the character select)
Users: 1 Player vs CPU or 1v1 Networked
I’ll be using game center to create a network for players to compete with one another on.
There really is no theme to the game, nor do I plan there being a theme. It’s ‘Maiden Days‘, the title has nothing to do with the game and is as non-sensical as the game itself.
Controls: Touch, Swipe
Interface is standard for games on iOS (touch based). Swiping for movement, touching for attacking, defending. No use of the accelerometer or gyroscope.
Release Date: Aiming for mid next month, but we shall see. I’ll try to stay on track, and this will hopefully be updated as I go. At any rate, this will definitely be an exercise in my ability to design and code within a short period of time.
Off to it.
From now on I decree I shall post whenever I feel like it! I realize that then the week is through I forget what I wanted to post about. I know I should really write this shit down.
Anyway, personal progress update on my Facebook contact synchronization app. (PPUFCSA) I’ve actually found a way to differentiate myself in multiple ways from current apps. (There are 9 or so I think) Although I cannot disclose those ways publicly I will say that one of them may result in the banning of my app from the app store. We will see soon enough.
In game development news on draconem: I’ve decided to rename the game “Dragon Fierce” partly because it sounds like the name of a game I would have played on Super Nintendo, and another part being the trend of iOS games having Angry/Upset animals in their titles. “Angry Birds” (obv), “Unpleasant Horse”, “Battle Bears”, “Crazy Hamster”, “Angry/Crazy Penguin” (original/sequel)… uhhh “Sushi Cat”?.. ok that last one doesn’t follow but I know there are others. I also am being helped by a talented artist who has been involved in some Nintendo DS titles and ports to XBLA. I’m not sure how much he’ll help me out with Dragon Fierce (this would be for profit sharing) but I’m down to work with him. More on that later…