Soon I will be recreating this site, and in the process I’ll most likely remove these older posts. Why? Because they suck. Most of them are poorly written, and I know I can do much better.
Here are the projects I will be working on:
- Compendia (Name Pending) – An iOS card game that focuses on recognizing patterns.
- Maiden Days – An action/casual strategy game for iOS.
- Personal Website – Pretty self explanatory.
- PhoneTree – A social networking solution to managing contact information.
Those are the projects I’m “zero-ing” in on. There are a few that have been placed on the back burner as well:
- Ultra Troopers – Action top-down shooter for OSX.
- The Misadventures of Mayoskin – Metroidvania style game for the Xbox.
- “Syntropy” – Platformer (my favorite type of game) for an unknown platform.
And some projects that have been cut out:
- DigiSync – Facebook contact syncing app for iOS.
- Facepalm – Facebook novelty app.
- Dragon Fierce – A top-down arcade game for iOS.
Looking forward to posting updates on these projects!
I registered http://www.ignatiusCore.com, which is currently being redirected here. Hoping to get a full web site up and running in the coming months. The sites content will include a full list of projects, personal anecdotes, and networking information. I was thinking about how excellent it would be if everyone had a personal website, not too similar to facebook/myspace but have that social networking aspect, while being able to share things the way you’d like to share them. I’d make it more about presentation and something that can uniquely represent an individual. Imagining the complexity of being able to create a full fledge site and have it hosted on one social network seems like quite the task and would need well crafted tools to make that a reality.
Note to self: iOS developer license has officially expired! So my apps are no longer on the app store. 😦 I would renew it, but I figured I could wait until I’m done working on my next couple apps then re-release the older ones when I’m ready.
Speaking of older apps, I looked through Ultra Troopers‘ code the other night. I haven’t touched it since the competition ended. I was doing some graphic work on it, but now I feel like working on a smaller project. I’m actually revisiting an older idea for this one and with my new found OSX-cocos2d combo knowledge, I’m feelin pretty good about it.
Procrastination is really hitting me hard right now. Ultra Troopers isn’t even close to being finished. Some severe changes have to be made, but that’s okay. The plan is to focus more on core gameplay than narrative at this point anyway. Oh and Facepalm is officially on the app store with a new version 1.1 on the way. (sorry to the early adopters who had to deal with some bugs) Hopefully the negative reviews won’t hurt too bad once the next version hits.
In better news, some trooper sprites for the 1st and 2nd player:
I’m pretty pleased with how these guys turned out. (although, the side views could use some improvement)
Link to Facepalm: http://itunes.apple.com/us/app/facepalm-for-facebook/id460313459?mt=8
Link to udevgames Entry: http://udevgames.com/entries/196
I’ve been completely bailing on both Ultra Troopers and Maiden Days, so I figured writing about it might motivate me back to work!
I have utterly failed in moving forward with any of the intended designs for either game, and have decided to down scale Ultra Troopers quite a bit so I can finish it by the competition deadline. As for Maiden Days, it’s been put on the back burner for now, and for good reason. Maybe finishing Ultra Troopers will humble me into down sizing Maiden Days. (cause right now, it definitely suffers from feature creep, although I still feel it’s doable within the next couple months)
Anyway, to the root of the problem. I’ve been working on another app, which may have some financial promise. I don’t enjoy postponing work on the games (I enjoy working on games much more than other apps) but I’m feeling pretty broke right now, and I’m feelin’ this idea quite a bit. The best part for me is the specific behavior of this program is not in other applications. (although, functional similarities are) Oh, and most importantly it doesn’t involve anything illegal and can go on the app store without being taken down.
In other news I’m considering a redesign of this site. I’m not sure how much I’ll be able to do considering this is a free wordpress account, but we’ll see!
So it’s been a while since the last progress update on my projects. I’m already one month into the udevgames contest, and I have a basic engine working. I’d say I’ll have to work extra hard for the remainder of the competition if I intend to win. I figured I’d also throw in the links to both my forum devlog and the games page here:
P.S. Still working hard on Maiden Days as well!
Haven’t even touched Maiden Days or Digisync in over a week. I was too busy watching a collection of T.V. shows on DVD which included: The Office, Parks and Rec, Eastbound and Down, Community, Arrested Development, 30 Rock, Bored to Death, Real Time With Bill Maher, Lie To Me, True Blood, and anything else that seemed somewhat interesting. Conclusion: I need to get my ass back to work. Big time.
I started rethinking Maiden Days a bit. After some online inspiration courtesy of the following videos:
Edit– I’m just going to put the link to the “Everything is a Remix” videos because I can’t display them in my blog:
I’m changing some of the fundamental dynamics to make it a bit more interesting. Even changing the genre slightly. It may take a few more weeks to finish but I think it’ll be worth it. Small projects never seem to keep me motivated so I’m going to try this out. Right now the design is as follows:
Genre: Casual (TB/RT)S RPG
Yes, you read that correctly. I’m going to mix elements of turn based style play with real time elements. The Role playing elements are to a lesser extent in that you will have a selection of characters to choose from and each will have specific role advantages/disadvantages. Coupled with the ability to upgrade attributes for the character you’ve chosen based on experience points and your actions.
(Preview of the character select)
Users: 1 Player vs CPU or 1v1 Networked
I’ll be using game center to create a network for players to compete with one another on.
There really is no theme to the game, nor do I plan there being a theme. It’s ‘Maiden Days‘, the title has nothing to do with the game and is as non-sensical as the game itself.
Controls: Touch, Swipe
Interface is standard for games on iOS (touch based). Swiping for movement, touching for attacking, defending. No use of the accelerometer or gyroscope.
Release Date: Aiming for mid next month, but we shall see. I’ll try to stay on track, and this will hopefully be updated as I go. At any rate, this will definitely be an exercise in my ability to design and code within a short period of time.
Off to it.
Now, I am truly stoked.
In other news, work on “Maiden Days” has been going smoothly. I expect that to be done by the end of this month.
Here’s a screenshot and an overlay with the design mockup:
The backgrounds are placeholders and the characters/interface will be polished a bit more in the final product.
More on the actual game later.